The get-to-know-you game for teams who are done with small talk
Asking for… is a question game that helps teams actually get to know each other. Everyone asks questions anonymously, aimed at one colleague or the whole team, and the group answers together. We can add work-safe questions of our own if you want them. It runs in the browser, takes two minutes to set up, and keeps things personal, not private.
Questions you've never dared to ask at work
- You've sat next to them for two years. Do you know what they did before this job?
- Ever wondered what your manager would change about this place if nobody was taking notes?
- Somebody on your team has a hidden talent that would change how you see them. There's always one. It usually involves an accordion.
- Your quietest colleague has opinions about that project. They'd share them, if the question wasn't coming from you.
- Did you know Google spent years studying what makes its best teams work, and the answer wasn't talent?
Getting to know each other is real work
Google's Project Aristotle set out to find what separates its best teams. The biggest factor wasn't skill or seniority. It was psychological safety: whether people feel safe to speak up, ask for help and admit mistakes. The idea comes from Harvard professor Amy Edmondson's research, and it has held up well.
A game won't make your team psychologically safe on its own, and anyone who promises that is overselling. What it does is build the familiarity that trust grows from. Once you know how a colleague thinks, what they're proud of and what they find hard, disagreeing with them in a meeting gets a lot less scary. That's when the good work happens.
Built for work, on purpose
Personal, not private. The questions we add stay away from health, relationships, money, religion and politics. Hidden talents, first jobs and working styles are all fair game. Agree on the same rule for the questions your team writes.
The quiet people get a voice. Questions arrive with no name attached, so the colleague who never speaks first in meetings can ask exactly what they're curious about. They often write the best ones.
Anyone can pass. Agree up front that anyone can skip a question. Fun you can't opt out of isn't fun.
Zero setup. No accounts, no downloads, no facilitator training. Share a code and people join from their phones.
Good moments for it: a new hire's first week, team kick-offs, the dinner after an offsite, the first meeting after a reorg, or a Friday wind-down.
How it works
Ask anything, anonymously. Aim a question at one colleague or the whole team, and nobody knows it came from you.
We can add questions to keep it interesting. Ours stay work-safe. You decide how many.
No download. Share a code and everyone plays from their phone.
FAQ
What is a good get-to-know-you game for work?
One that's quick to start, keeps things work-appropriate and gets everyone involved, not just the loudest people in the room. Asking for… does this by letting everyone write questions anonymously, keeping its own questions away from private topics, and running on any phone without a download.
Is it appropriate for work?
Professional mode is built for it. The questions we add are work-safe, and the host controls the pace. Before you start, agree that questions stay personal, not private, and that anyone can pass.
How many people can play?
Two or more. With three or more players, you can aim questions at a specific colleague.
Does everyone need to download an app?
No. Everyone joins from their phone's browser with a six-character code.
How long does a game take?
As long as you like. The host decides when to move on and can stop after any question, so it fits a 15-minute slot or a whole evening.